‹ Back to search results
Technical Artist – London,
We are working with an established start-up with a mission – to make the best of what VR and haptic technology have to offer and develop a platform for surgeons to practice complex operating procedures in a safe and cost-effective manner. Having delivered our first range of products to the market, we are expanding our team to develop our full SaaS platform and are looking for talented and motivated individuals to join us, building ‘flight simulators for surgery’.
About The Role We are looking for an experienced and enthusiastic professional to join our team, taking on responsibility for helping to develop the artwork for our HapticVR™ experiences. You will work closely with the rest of the art team, the engineers, the medical, educational and design team to produce realistic, immersive content. You will enjoy the support of your colleagues and our open culture, where what we learn from our failures is as important as our successes.
What You Will Do
? Follow and help develop the artwork style, tools, techniques, and pipeline for the product
? Produce simulation-ready optimised artwork in a realistic style that is suitable for VR runtime
? Work with the team to analyse the visual requirements and provide effective solutions
? Participate in agile development and SCRUM
? Engage in collective responsibility for maintaining a high-quality product
What You Will Get
? A competitive salary
? Opportunity to participate in a fast-paced startup environment
? Opportunity to work with HapticVR™, the next frontier of simulation and virtual reality
? Benefits including a pension and the extensive facilities of our managed offices – free coffee, drinks and snacks, wellness activities and lots of social events!
What We Are Looking For
? Other 3D art projects completed in a similar tech artist role within games, simulation, vr.
? Deep experience of Unity is essential, other game engine experience is a plus.
? Deep knowledge of 2D/3D creation packages (Maya/Max/Zbrush/Photoshop/Substance etc) in order to support the more technical demands of modern art content creation.
? Up-to-date knowledge of the latest tools and techniques in 3D art, shaders, and rendering, including but not limited to PBR, physics simulation, and optimization for real-time game engines.
? Experience in supporting artists when optimizing assets and approaching a wide range of unique real-time technical challenges within 3d packages or Unity.
? Proven track record of both artistic and technical creativity, with a passion for working with teams and solving problems.
? A broad interest and experience within packages such as marvelous, Houdini (inc fluid and cloth dynamics).
? An interest in developing art assets to realistically represent internal organs, bones, muscles and other tissues.
? Experience in evaluating and defining technical art requirements for others to follow.
? Interest in VR, MR, and AR technologies is essential, experience is preferred.
? A strong eye for detail and understanding of colour, light, structure, and form.